Get a life? Soon it will be that simple, says Kevin Kelly. Five years from now, Kelly anticipates that most of us will have a physical reality and a virtual one – and the second will be as social and kinetic as the first.



Have you ever tried spending time in virtual reality? Why? Why not?





  • prominent – important; famous
  • gear – equipment or apparatus that is used for a particular purpose
  • nauseous –  feeling inclined to vomit
  • primeval – (of emotion or behaviour) strongly instinctive and unreasoning
  • calisthenic – gymnastic exercises designed to develop physical health and vigor, usually performed with little or no special apparatus
  • paramount – more important than anything else; supreme
  • loom – a vague and often exaggerated first appearance of an object seen in darkness or fog, especially at sea


Think about it

Answer the questions below. Pause at times indicated in brackets.

  • What do the terms VR and MR refer to? What are the differences between the two? (0:41)
  • How does the human brain perceive VR, as opposed to “normal” reality? (1:50)
  • What, according to Kevin Kelly, is the best part of the VR experince? Why? (3:07)
  • What kind of economy will flourish around VR? (4:13)
  • What will our lives look like with the advent of VR?
  • What do you think about it?


Practice makes perfect

Fill in the blank spaces with the correct forms of the words in capital letters.

Virtual reality (VR) typically refers to computer technologies that use software to ________ GENERATION the ________ REALITY images, sounds and other ________ SENSE that replicate a real environment (or create an ________ IMAGINE setting), and simulate a user’s physical ________ PRESENT in this environment. VR has been defined as “…a realistic and ________ IMMERSE simulation of a three-dimensional environment, created using ________ INTERACT software and hardware, and experienced or controlled by ________ MOVE of the body” or as an “immersive, interactive experience generated by a computer”.


Put the words in bold back where they belong.

front     –    about    –    either    –    include     –    depicted     –     around 

A person using virtual reality equipment is typically able to “look ________” the artificial world, move ________ in it and interact with features or items that are ________ on a screen or in goggles. Most 2016-era virtual realities are displayed ________ on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in ________ of the eyes. Programs may ________ audio and sounds through speakers or headphones.


Fill in the blank spaces with the missing words. Use ONE word per blank space.

Advanced haptic systems in ________ 2010s may include tactile information, generally known ________ force feedback in medical, video gaming and military training applications. Some VR systems used ________ video games can transmit vibrations and other sensations ________ the user via the game controller. Virtual reality also refers to remote communication environments ________ provide a virtual presence of users with through telepresence and telexistence or ________ use of a virtual artifact (VA). The immersive environment can be similar ________ the real world ________ order to create a lifelike experience or it can differ significantly ________ reality where gamers can use fictional powers.

Source: Wikipedia, click here for answers


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